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			<title>Les Actualitées de interlude-games</title>
			<link>http://www.interlude-games.com/</link>
			<description>Les dernières actus</description>
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					<author>Interlude-games</author>
					<title>Hanabi's story</title>
					<link>http://www.interlude-games.comhttp://cocktailgames.com/en/cocktailgames/actus/hanabi-s-story</link>
					<pubDate>2013-05-23 14:52:20 GMT</pubDate>
					<guid>http://www.interlude-games.comhttp://cocktailgames.com/en/cocktailgames/actus/hanabi-s-story</guid>
					<description>&lt;p class="p1"&gt;
	Just under two years ago, &lt;span class="s1"&gt;Cocktail Games &lt;/span&gt;partnered with &lt;span class="s1"&gt;XII Singes &lt;/span&gt;to launch an incredible &lt;span class="s1"&gt;game of teamwork &lt;/span&gt;by &lt;span class="s1"&gt;Antoine Bauza :&amp;nbsp;&lt;a href="http://cocktailgames.com/fr/cocktailgames/produit/hanabi?r_titre=hana"&gt;&lt;span class="s2"&gt;Hanabi&lt;/span&gt;&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;
	&lt;br /&gt;
	This game is now famous far beyond our borders&lt;span class="s1"&gt;. I&lt;/span&gt;t is sold or will be sold in Spain, Italy, Poland, Korea, Japan, Brazil, China, Germany, United States and the Baltic countries&lt;span class="s1"&gt;. Hanabi &lt;/span&gt;is one of those simple and addictive games, which our German neighbours were very quick to catch on to&lt;span class="s1"&gt;.&amp;nbsp;&lt;br /&gt;
	&lt;br /&gt;
	&lt;a href="http://www.abacusspiele.de/"&gt;&lt;span class="s2"&gt;Abacus&lt;/span&gt;&lt;/a&gt;, &lt;/span&gt;who own the rights to the game in Germany succeeded in getting the game onto the podium for the most prestigious board game award in the world&lt;span class="s1"&gt;: &lt;/span&gt;the&lt;span class="s1"&gt;&amp;nbsp;&lt;b&gt;Spiel des Jahres&lt;/b&gt;&lt;/span&gt;&lt;b&gt; (Game of the Year)&lt;/b&gt;&lt;span class="s1"&gt;&lt;b&gt;.&amp;nbsp;&lt;/b&gt;Hanabi &lt;/span&gt;is one of the three finalists&lt;span class="s1"&gt;. &lt;/span&gt;We have our fingers crossed until July 8th when the winner will be announced and we sincerely hope that the end result will be explosive&lt;span class="s1"&gt;...&lt;/span&gt;&lt;/p&gt;
&lt;p class="p1"&gt;
	&lt;br /&gt;
	Please click on the link below to see the list of nominees&lt;span class="s1"&gt; :&lt;br /&gt;
	&lt;a href="http://www.spiel-des-jahres.com/cms/front_content.php?idcatart=1228&amp;amp;id=828"&gt;&lt;span class="s2"&gt;http://www.spiel-des-jahres.com/cms/front_content.php?idcatart=1228&amp;amp;id=828&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
	&lt;br /&gt;
	The ecstatic&lt;span class="s1"&gt; Cocktail Team&lt;/span&gt;!&lt;br /&gt;
	&lt;br /&gt;
	May &lt;span class="s1"&gt;2&lt;/span&gt;3&lt;span class="s3"&gt;rd&lt;/span&gt;&lt;span class="s1"&gt; 2013&lt;/span&gt;&lt;/p&gt;
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					<author>Interlude-games</author>
					<title></title>
					<link>http://www.interlude-games.comhttp://cocktailgames.com/en/cocktailgames/actus/</link>
					<pubDate>2013-05-21 12:26:56 GMT</pubDate>
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					<author>Interlude-games</author>
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					<link>http://www.interlude-games.comhttp://cocktailgames.com/en/cocktailgames/actus/</link>
					<pubDate>2013-04-23 16:03:48 GMT</pubDate>
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					<author>Interlude-games</author>
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					<link>http://www.interlude-games.comhttp://cocktailgames.com/en/cocktailgames/actus/</link>
					<pubDate>2013-04-23 15:00:02 GMT</pubDate>
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					<author>Interlude-games</author>
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					<link>http://www.interlude-games.comhttp://cocktailgames.com/en/cocktailgames/actus/</link>
					<pubDate>2013-04-18 11:47:27 GMT</pubDate>
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					<author>Interlude-games</author>
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					<link>http://www.interlude-games.comhttp://cocktailgames.com/en/cocktailgames/actus/</link>
					<pubDate>2013-04-18 10:30:46 GMT</pubDate>
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					<author>Interlude-games</author>
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					<link>http://www.interlude-games.comhttp://cocktailgames.com/en/cocktailgames/actus/</link>
					<pubDate>2013-04-18 10:19:54 GMT</pubDate>
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					<author>Interlude-games</author>
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					<link>http://www.interlude-games.comhttp://cocktailgames.com/en/cocktailgames/actus/</link>
					<pubDate>2013-03-29 16:50:41 GMT</pubDate>
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					<author>Interlude-games</author>
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					<pubDate>2013-03-29 16:10:33 GMT</pubDate>
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					<author>Interlude-games</author>
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					<pubDate>2013-03-29 13:08:09 GMT</pubDate>
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					<author>Interlude-games</author>
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					<link>http://www.interlude-games.comhttp://cocktailgames.com/en/cocktailgames/actus/</link>
					<pubDate>2013-03-29 12:32:14 GMT</pubDate>
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					<pubDate>2013-03-29 12:24:00 GMT</pubDate>
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					<author>Interlude-games</author>
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					<pubDate>2013-03-27 17:49:08 GMT</pubDate>
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					<author>Interlude-games</author>
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					<pubDate>2013-03-21 11:36:03 GMT</pubDate>
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					<author>Interlude-games</author>
					<title>Interview with Andrew Innes!</title>
					<link>http://www.interlude-games.comhttp://cocktailgames.com/en/cocktailgames/actus/interview-with-andrew-innes</link>
					<pubDate>2013-03-12 16:00:35 GMT</pubDate>
					<guid>http://www.interlude-games.comhttp://cocktailgames.com/en/cocktailgames/actus/interview-with-andrew-innes</guid>
					<description>&lt;p&gt;
	&lt;span style="color:#008080;"&gt;&lt;em&gt;&amp;gt; Hello Andrew, can you present you?&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;
	&lt;br /&gt;
	&lt;img alt="" src="/ckfinder/userfiles/images/Andrew_Family.jpg" style="width: 225px; height: 300px; margin-left: 5px; margin-right: 5px; float: left;" /&gt;I&amp;#39;m 43, and live in Boston with my wife (an artist) and 2 kids (4&amp;amp;6). Outside of inventing games, I work in publishing. Currently I am making smartphone apps and interactive learning products for the Harvard Business Review. I&amp;#39;ve also been a musician/composer for many, many years. I play saxophones, musical saw, guitar, dobro, piano and some other instruments.&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;
&lt;p&gt;
	&lt;span style="color:#008080;"&gt;&amp;gt; What kind of games do you like?&lt;/span&gt;&lt;br /&gt;
	I love games that keep everyone involved all the time and give people a chance to gain insight into their fellow players personalities.&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;
&lt;p&gt;
	&lt;span style="color:#008080;"&gt;&amp;gt; Anomia (which is called Blitz in France) is really an innovative party-game, how did you come to this idea?&lt;/span&gt;&lt;br /&gt;
	I had the idea for a very, very long time.&amp;nbsp; Maybe since I was 12. It was based on a game I played as a child with a standard deck of cards.&amp;nbsp; For many years I had fun thinking about ways to improve this game and it went through many iterations, though they were all in my head.&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;
&lt;p&gt;
	&lt;span style="color:#008080;"&gt;&amp;gt; How long did it take from the original idea to the finished product?&lt;/span&gt;&amp;nbsp; Once I made the very first prototype, to when I actually had the game manufactured took about 5 years.&amp;nbsp; I was working on it in my spare time in addition to working full-time, performing a lot of music, getting married, having kids, etc!&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;
&lt;p&gt;
	&lt;span style="color:#008080;"&gt;&amp;gt; What are, according to you, the strengths of BLITZ?&lt;/span&gt;&amp;nbsp;&lt;br /&gt;
	I love that everyone has to pay attention all the time, and that you can be very surprised at what come out of your own mouth!&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;
&lt;p&gt;
	&lt;span style="color:#008080;"&gt;&amp;gt; Today, in which countries the game is sold and are there some differences between your initial version and the ones which are arriving on the market? &lt;/span&gt;&lt;br /&gt;
	Anomia is currently sold in the US, Canada, and Australia. It will become available in German, UK and Northern European markets in 2014.&amp;nbsp; The French edition (Blitz) has a few different features, for instance the wild cards are now a die.&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;
&lt;p&gt;
	&lt;span style="color:#008080;"&gt;&amp;gt; When was the game launched and how many copies of the game have been sold so far?&lt;/span&gt;&lt;br /&gt;
	I first launched Anomia in the USA at the very end of 2009, since then we have sold over 100k copies!&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;
&lt;p&gt;
	&lt;span style="color:#008080;"&gt;&amp;gt; Are you currently working on some new game concepts and if yes can you tell us more?&lt;/span&gt;&lt;br /&gt;
	I have another game called &amp;quot;Duple&amp;quot; which is similar to Blitz/Anomia in its mechanic, but is more of a word creation game.&amp;nbsp; I released Duple this year in the US.&amp;nbsp; We also just released a big expansion for Anomia, with over 400 new cards!&amp;nbsp; I have two or three other ideas that I am just starting to make prototypes for but cannot discuss these at the moment, TOP SECRET! : )&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;
&lt;p&gt;
	&lt;span style="color:#008080;"&gt;&amp;gt; What are your 3 favourite games? &lt;/span&gt;&lt;br /&gt;
	This is a very difficult question!&amp;nbsp; Lately we have been enjoying the following at home: Blokus, SET and Forbidden Island. They are very different games but we find, even with young kids, that we can have fun playing these with everyone.&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;
&lt;p&gt;
	&lt;img alt="" src="/ckfinder/userfiles/images/ANOMIA%20-PROTOTYPE.jpg" style="width: 400px; height: 337px;" /&gt;&lt;/p&gt;
&lt;p&gt;
	Anomia Prototype. This is one of the final prototypes which I created using Quark Express and then printed at my local copy shop. It consisted of 2 decks of cards printed on card stock in a plastic box.&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;
&lt;p&gt;
	12/03/2013&lt;/p&gt;
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					<author>Interlude-games</author>
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					<link>http://www.interlude-games.comhttp://cocktailgames.com/en/cocktailgames/actus/</link>
					<pubDate>2013-01-21 09:57:51 GMT</pubDate>
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					<pubDate>2013-01-10 10:21:41 GMT</pubDate>
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					<pubDate>2012-12-20 16:48:31 GMT</pubDate>
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					<pubDate>2012-12-10 12:21:34 GMT</pubDate>
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					<pubDate>2012-11-26 11:28:57 GMT</pubDate>
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